Cyberpunk 2077 Console Commands: The Ultimate Debug & Cheat Guide

Welcome, choomba. If you're reading this, you're probably tired of the standard Cyberpunk 2077 gameplay loop and want to dig deeper into the game's mechanics. Console commands in Cyberpunk 2077 aren't just cheats—they're a backdoor into the very matrix of Night City itself. While the game doesn't officially support a console like some older RPGs, the modding community has cracked it wide open. 🛠️

⚠️ PRO TIP: Using console commands can disable achievements and potentially break quests. Always create a manual save before experimenting. This guide is for PC version 2.1+.

Chapter 1: Enabling the Console - The First Step

Unlike Bethesda games, Cyberpunk 2077 doesn't have a native console. You'll need a mod called "Cyber Engine Tweaks" (CET). This isn't just a console enabler—it's a full-fledged modding framework that has become essential for the PC community. Installation is straightforward:

1. Download CET from Nexus Mods or GitHub
2. Extract to your Cyberpunk 2077/bin/x64 directory
3. Launch the game and press ~ (tilde) to open console

The first time you see that black console window appear, you'll feel like a real netrunner. The sheer power at your fingertips is intoxicating. But with great power comes great responsibility—and the potential to completely bork your save file if you're not careful.

Why Use Console Commands?

Beyond simple cheating, console commands allow for:

  • Debugging: Fix broken quests that even the latest Cyberpunk 2077 update didn't resolve
  • Photography: Freeze time, remove NPCs, perfect your shots
  • Testing: Experiment with builds without spending hours grinding
  • Exploration: Access cut content and hidden areas
  • Roleplaying: Create custom scenarios beyond the normal gameplay

Chapter 2: Essential Commands Every Runner Should Know

Here are the commands you'll use 90% of the time. Memorize these like you memorize the layout of your favorite Night City food stall.

Command Function Example Usage
Game.AddToInventory("Items.ItemID", quantity) Spawn any item in the game Game.AddToInventory("Items.Preset_River_Jacket", 1)
Game.AddExperience("Level", amount) Add experience points Game.AddExperience("Level", 5000)
Game.TeleportPlayerToPosition(x, y, z) Teleport to coordinates Game.TeleportPlayerToPosition(-1200, 300, 450)
Game.SetDebugFact("fact_name", value) Manipulate game facts/quest states Game.SetDebugFact("q105_met_rogue", 1)
Game.ChangeTimeScale(0.5) Slow down or speed up time Game.ChangeTimeScale(0.1) for bullet time
"The console isn't cheating—it's accessing the debug layer that developers use. You're seeing Night City from the other side of the glass." — Veteran Modder

Finding the correct ItemID can be tricky. The community-maintained Cyberpunk wiki has extensive lists, but sometimes you need to dig through game files. For weapons, the format is usually Items.WeaponName_Rarity. For example, Items.Preset_Satori_Legendary gives you Saburo Arasaka's legendary katana.

Chapter 3: Advanced Debugging & Quest Manipulation

This is where things get really interesting. Let's say you're stuck on a quest because an NPC won't spawn, or a door won't open. With console commands, you can force progression. But be warned: this can have unintended consequences.

Game.GetQuestsSystem():SetFactStr("jal_braindance_complete", 1)
Game.GetQuestsSystem():SetFactStr("q112_johnny_silverhand_met", 1)
Game.GetQuestsSystem():ResetQuest("q001_ripperdoc")

Quest debugging requires understanding the game's fact system. Each quest has numerous "facts"—boolean values that track progression. Using CET's Dump Facts feature, you can export all active facts in your save and search for relevant ones. It's detective work, but when you fix a 50-hour save that was broken by a bug, it feels incredible.

The Phantom Liberty Expansion

With the 2.0 update and Phantom Liberty, new commands were discovered. The expansion's combat zone mechanics can be tweaked extensively:

Game.GetPLSystem():SetFactStr("dogtown_military_score", 5000)
Game.GetPLSystem():AddItemToVendorStock("Items.Preset_Erebus", 1)
Game.SetDebugFact("pl_ending_chosen", 3)

These commands let you manipulate your reputation in Dogtown, add exclusive weapons to vendors, and even choose different endings without going through the entire storyline again.

Chapter 4: Spawning Vehicles & Changing Appearance

Want to drive every vehicle in Night City without paying? Want to change your appearance mid-game without visiting a ripperdoc? Console commands have you covered.

Vehicle spawning uses a different syntax. First, you need the vehicle's blueprint path:

Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_sport2_quadra_type66", true, false)
Game.GetVehicleSystem():SpawnVehicle("Vehicle.v_sport1_mizutani_shion", playerPosition)

For appearance, you can change everything from hair to cyberware. This is particularly useful for photographers and streamers who want specific looks for scenes. The commands reference TPP (third-person) appearance items, which have their own ID system separate from inventory items.

Chapter 5: Camera Controls & Photography Mode+

The built-in photo mode is good, but console commands make it professional. Freeze time, remove all NPCs, toggle UI, and position the camera anywhere.

Game.ToggleFreeCamera()
Game.SetTimeScale(0.0)
Game.HidePlayer()
Game.ToggleDebugVisualizer(0)

Combine these with the free fly camera, and you can capture angles that would be impossible otherwise. The Night City photography community has created stunning artwork using these tools—some even rivaling the official Cyberpunk Edgerunners manga artwork.

Chapter 6: Performance & Graphics Tweaks

Beyond gameplay, console commands can tweak engine settings. Want to see what Night City looks like with ray tracing on but can't run it smoothly? Want to increase LOD distances beyond the slider maximum?

Command Effect Warning
Game.ExecuteCommand("r.RayTracing.Reflections 1") Force ray traced reflections Heavy performance hit
Game.ExecuteCommand("r.Streaming.PoolSize 6000") Increase texture memory Requires 12GB+ VRAM
Game.ExecuteCommand("g.RemoveDegradation 1") Disable weapon degradation Breaks immersion

These are real Unreal Engine 4 console commands that the game uses internally. They're not documented by CD Projekt Red, but the modding community has mapped hundreds of them. Use with caution—some can crash your game or require a restart to take effect.

Chapter 7: Combining Commands with Mods

The real power comes when you combine console commands with the best Cyberpunk mods. CET itself supports Lua scripting, meaning you can write custom scripts that execute multiple commands, add new UI elements, or even create entirely new gameplay systems.

For example, one popular script creates a "quick give" menu that lets you spawn any item with a few clicks instead of typing long IDs. Another adds a teleport menu with bookmarked locations across Night City. The possibilities are nearly endless.

🔮 FUTURE WATCH: With the upcoming sequel project Orion and potential Edgerunners Season 2, the modding tools will only get more sophisticated. The console command knowledge you gain now will serve you well in future Cyberpunk experiences.

Chapter 8: Community Resources & Safety

Always back up your saves before using console commands extensively. The %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077 folder contains your save games. Copy them somewhere safe.

Join the Cyberpunk 2077 modding Discord servers where experienced users share scripts, troubleshoot problems, and discover new commands together. The collaborative spirit in this community is what keeps the game alive years after release.

Final Thoughts

Console commands transform Cyberpunk 2077 from a fixed experience into a sandbox. They let you tell your own stories, fix broken narratives, and explore the digital ruins of Night City in ways the developers never intended. Whether you're a roleplayer, photographer, tester, or just someone who wants to have fun with godlike powers, the console is your gateway.

Remember: with great power comes great responsibility. Don't use these in multiplayer (if it ever comes), don't ruin other players' experiences, and always credit the modders who made it possible. Now get out there and bend Night City to your will, samurai. 🎮